Maul555 wrote:oh my god.... these old consoles have no ability to outperform or even match modern PC graphics unless the software is limited by design. Any attempt to make an argument otherwise is just daft.
Then please list the titles that came out in 2009-11 that could only run on PC. Please.
I'm talking about the natural life cycle of GPus and consoles. Consoles today can out perform any PC game released in 2006-2009, this is just a fact. despite hardware in said console not getting better.
Your desktop is not set to render Graphics, it set to be a computer. If you made video games on the PC/Xbox360 like i do you'd understand what I'm talking about, sorry if I expected the users on this forum to understand something so basic. The other main issue being optimization. When you're working on a console you only need to make it render well on a single set of Specs and hardware. ON PC it's a nightmare of dev time being put into making many many cards and hardware set ups run a game. This results in a huge loss to optimization.
All console games are made on a PC with a run time environment next to the PC to run the game and see how it's coming out. This is used to benchmark the project. And until 3 years ago the Console dev kit has always out performed the PC with the game being made on it. Unlike you I've used said dev kits while making a game, professionally.
When you make a game in UDK, or unity, on a PC, the requirements to run it on a PC are 4-5 times higher than the console render pipeline. You need 4 times more hardware power in a PC to match a console. So, when the next generation of consoles comes out, it will top PC gaming again, like it has for the pas 5 console life cycles.
This is how the industry works sorry if it confuses you. It's the natural cycle of life, why would it change now?
I bet you don't even think there is a different between workhouse 660 GT and a normal 660GT. The workhouse 660GT gpu cost over 3000$ And that's the same hardware, with better software on it to run real time CUDA and open gl rendering, to triple the performance of GPU based industry work. If you have no idea what your talking about, go learn about it.